https://forums.hyperbola.info/viewtopic … 8061#p8061
throgh wrote:And personal noted: Come on, is it really that needed to show what you are "playing right at the moment"? When I want to play a game in single player, I do not have any further interest to have others attend in my current game-moment. If I want to choose to have others attend and play with them together, I choose this moment and do not include whatever kind of services further to have them attending in whatever moment.
Thank you for showing information about openttd.
I'm just posting here as the topic there was likely closed before I posted there. Maybe is is better in this "gaming" topic though.
This reminds me of when I played the non-free Transport Tycoon on a non-free iPod touch.
I thought I could play in single player in Transport Tycoon without linking to an Apple game center account, but even with the Apple game center account not signed in and me playing offline I think I saw when I logged back in to my Apple game center account my "achievements" or something in Transport Tycoon were still linked/added to my Apple game center account "achievements" for that game.
So if I even used an Apple iPod touch, if I even thought of sharing the device or playing a game offline it would link to my game center account.
Near that time I stopped using an Apple iPod touch.
That reminds me of the "Right to read" story, and a "Full house" show when some relatives or something of the main show's characters did not share a game with, I think, Michelle. Though in that show it may have been shown like the 2 relatives of the family were being rude, and not like the game linked to device accounts, so not even a device could be shared easily like the "Right to read" story showed.
https://www.gnu.org/philosophy/right-to-read.html
https://en.wikipedia.org/wiki/Full_House
I also think, no it is not needed to "show what you are "playing right at the moment"" or link every time you are or were playing a game to an account. Or what you do or achieve/unlock/find/any other game award/read.
I also wish to chose who I play games with (freedom of association) and do not wish to include more "services/non-services" to also see when I or/and others just wish to play. Or when I do other things privately (in privacy/ in secret like in Matthew-Chapter-6).
https://archive.org/details/king-james- … dition-pdf
https://archive.org/download/king-james … ve.torrent
I liked that openttd did not link to an account or need the OpenTTD Development Team, or anyone else to approve a modification or how I play or who I play or do not play with.
Maybe this is like or is DRM done by Steam or/and the OpenTTD Development Team, though I do not know.
https://www.gnu.org/distros/free-system … lines.html
As if the end user can not change a "addon/plugin" to make the change run without getting approval from someone else, it could make the "addon/plugin" non-free or even more so the thing it runs on non-free, in this case openttd.
https://www.gnu.org/philosophy/open-sou … point.html
I'm glad a openttd-legacy was made, and openttd was put "on-hold" in its current available version for Hyperbola.
https://wiki.hyperbola.info/doku.php?id … e_packages
I hope it does not get removed like minetest did. Though maybe the community/I can make a fork of minetest for Hyperbola Gnu/Linux / HyperbolaBSD/anyone who does not wish zstd should be in it. Though I do not yet know what would be the best git host to host a fork of minetest. Or what it takes to mantain a fork of any program.
Self-hosting or an online host?
Does anyone know if it will be more easy to backport security fixes to a minetest that did not have zstd or if removing zstd from later versions will be more easy?
And what should be the base to backport to?
https://web.archive.org/web/20240310183 … 7717#p7717
throgh's beloved version 5.0. As it has at least 1 more person other than me who also likes it. Though I also like other versions as well.
The Hyperbola's last version 5.3.0 or 5.4.1 the last version without zstd?
Or maybe just removing the server/multiplayer part of minetest, if that was the security problem that was hard to backport.
As openttd I think also has an online multiplayer part, or if there is any problem the online multiplayer parts can be removed, as those parts may be more hard for security if any future problem is found. So all the program does not have to be removed.